Friday, February 24, 2012

Voydarkatron Update

Just had a great Skype meeting with Adam Thomson (the vfx animation director at VERL) to get an update on the VFX progress with the cgi Voydarkatron. When you see his desktop you quickly comprehend why it takes so long to create these fantastic monsters.

Adam showed me some rough modelled stances that could be used in the film, one being a collapsed and dying Voydarkatron. He looks scary from every angle and despite his bulk, is much more versatile in his movements than I expected. He can tower over you like King Kong protecting his territory or stoop low in a hunting/feeding poise that is reminiscent of walking bats or scavenging birds of prey. I can't wait to see it all fully rendered.

In the next few days I should be getting sent through some crude animated models that I can drop into the edit which will be extremely helpful to myself in fine tuning the editing in these scenes and for the sound designer as he will be able to get a real sense of the danger, weight and movement of the creature.



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