Saturday, January 28, 2012

Film poster design ideas for Henry Bramble

This is my photoshop version of the sketch below. I'm pretty happy with the layout  and text positioning I just hope I can come up with a more exciting and creative montage for the imaginary top half.

This was my favorite of four rough sketches I did to help me focus on my ideas for the film poster. It is based on a combination of a Son Of Rambow quad poster design that was never used, the Sugarland Express quad poster and the international one sheet of The Imaginarium of Dr Parnassus.

Wednesday, January 25, 2012

Cut 3 - The Cannes friendly version

Henry is left alone in a cold dusty attic room.
Okay so just when I thought I could cut no more out of the film without destroying the emotional impact of the story, I managed to get Henry Bramble down to an incredible 14 minutes and 40 seconds, leaving 20 seconds to fit all the credits in.

Why so precise I hear you say, well Cannes and many other film festivals won't except short films over 15 minutes. I had a meeting a few weeks back with my producers and agreed to try and get the 18 minute film down to 15. I insisted on being brutal about it, but was still convinced I'd never get close to 15 minutes.

To my surprise much of the process was simply removing time wasted by characters travelling from A to B. Often it worked better as a jump cut instead. There was very little cut out that I missed. Some cuts I worry are a fraction too fast for a fresh audience to keep up with, so I may extend these by a second or two, but I'm going to test screen it to a few kids and close critical film friends and see what the results are.

Whatever happens I think we will have a film that will be short enough for Cannes. The only question is whether the VFX boys up at Dundee can deliver everything in time.


Raygo Rattlegum helps Henry Bramble hunt for a Voydarkatron.

Saturday, January 14, 2012

Was David Cameron's advice to the British film industry naive?



There's definately some pretentious art-house films out there that take themselves too seriously that should not be publicly funded (Rat Catcher, Hunger, Bronson) as well as some deplorable 'genre' films (Creep, The Cottage, Hush). I'm not sure what David Cameron meant by his comments this week, but I think the term 'commercial' is often misinterpreted.

A commercial film can be art-house, experimental, drama, documentary, animation, genre or any combination of these. It should be regarded as commercially successful not by how much money it makes, but simply by weather or not it makes its money back (this includes all production, marketing and distribution costs). If it doesn;t have an audience big enough to pay for itself then it should not be financed through public money.

The UK doesn't and will never have the financial infrastructure like Hollywood and therefore can't finance films like Avatar or even 'British' qualifying films like  Harry Potter or Bond. So its commitment to supporting all types of film is actually limited up to a certain level of budget. At the other end of the scale I agree with Julian Fellows that the government should not be financing self-indulgent filmmakers whose films have no chance of making their money back. Despite popular believe, this does not include filmmakers like Mike Leigh, Ken Loach or Anrdrea Arnold who are in fact by the above definition 'commercial filmmakers'.

This out-of-date attitude towards the UK film industry as being only capable of making fluffy period drama, gritty social realism, middle class romantic comedy or east-end gangster films has to change. We need to put more energy into educating British film audiences, by giving them access to the huge variety of wonderful high quality International and British films out there that don't make it to the multiplex. How we do this successfully is any ones guess and is probably just as hard to answer as "What makes a commercially successful film?"

Thursday, December 15, 2011

Star Wars -Trench Run

The only arcade game I truly enjoyed over and over again was the early 1980's Star Wars vector graphics 'sit-in' trench run game. It was a simple shoot and dodge game that just got harder and harder rather than moving on to multiple and varied scenarios. For years I hoped they would re-release the game with photo realistic graphics. It often appeared as one level in a more complex game but not as a singular game itself ...until now!

I recently discovered an i-Phone app called Trench Run. It is everything I ever dreamed of and even better I can play it anywhere. If you purchase the add-on you can also play it on a huge HD tv connected to your computer and use your i-Phone purely as a controller. How cool is that!? Try it out yourself at StarWars.com or view the trailer below.


Friday, December 09, 2011

What is a director?

Directors UK have just relaunched themselves and apart from now having to pay a yearly subscription, it is a much more exciting organisation, being more than just a collection agency. Unfortunately apart from a BBC short film I was comissioned to direct, that I doubt will ever get repeated, none of my other directing work has been televised or been released at the cinema, therfore they have nothing to collect for me yet. Until they do, I think I'll opt out of the subscription, but here's a quick reminder of what a director does.

Sunday, December 04, 2011

Final Design for the Voydarkatron

What an incredible beast. It's a huge bulk of a monster and I can't believe he was created from just three living creatures on this planet - a slug, a rhino and an elephant. The concept artist James Law, has done an incredible job and I'm now officially his number one fan. So much so that I have asked him to help me design the film poster for when we head to Cannes. Can't wait to see the results.

The Voydarkatron - A seven foot beast that roams the forests of Minoitaniga and feeds on imagination.

Saturday, December 03, 2011

2nd cut completed.

Henry's curiosity gets the better of him.

We had a screening of the first cut for Jo Nolan, the Executive Producer at Screen South. It was at my house so I had to tidy up a bit, get rid of the baby parafanalia, brew a nice pot of tea and purchase some posh biscuits. I should have presented the film on a state of the art 52 inch plasma widescreen TV, but all I had was a 13 inch Macbook Pro laptop placed on the dining room table, still it did the job.

I think she was pleased with what she saw, though it's difficult to tell as I was sitting behind her at the bottom of the stairs. The main feedback I got back was basically to speed up the uncle's world once Henry had invaded. It was actually the best kind of feedback you can get, which is feedback that you actually understand and agree with.

The film without rolling end credits was coming in at 22:36, but most short film festivals prefer films to be under 20 minutes. So using little pockets of spare time between working and family commitments, I managed to cut out over 4 minutes in just a few days and I have to say, most of it is looking better for it. I'm pretty confident what is going to be in the final cut now, but I have to wait for the VFX team to build and animate the Voydarkatron before I continue.


Henry attempts to make friends with Raygo Rattlegum.

Thursday, November 10, 2011

Nearly finished my first assembly edit.

Well here we are, two more scenes to edit (one of them consisting of just one shot) and I'm coming in at a whopping 22'30" Now considering I had to cut my 20 page script down to 10 pages in order to be approved for the Inovation Shorts Fund, I'd say that's not bad going!

So what does The Infectious Imagination Of Henry Bramble look like? Is it going to be an award winning classic short? Will it get me some children's televisioon work? Will it attract David Heyman and Warner Bros to give me some decent development money for a feature length version? Will I finally be on the road to blockbuster success? The answer I'm afraid is that I haven't got as clue. I'm currently suffering from editor's syndrome, a condition where you have been exposed to the material for so long you can't judge it any longer. I need a few weeks off while the VFX boys get busy creating the wire frame Voydarkatron, then maybe I'll have fresher eyes for the picture lock. I am screening it to the producers Charlotte and Annabel on Monday so it will be interesting to see their reactions and hear their thoughts on the matter.

What I can tell you however, is that surprisingly, there are not that many problems with it considering the limited time we had. Overall the interior scenes work exceptionally well and Paul Copley's performance is a real pleasure to watch and is probably the main reason the films running time is so long. He delivers so many 'telling' expressions, it's hard to cut anything out. There's less usable material for Henry and Raygo, though that's mostly because we only had a couple of takes to work with due to the speed at which we had to get through the exterior scenes. There are also a few times when Archie would get tired and struggle to completely focus (a problem I also faced with The Happiness Thief, which is why there are such strict working patterns for child actors) and where Maxwell struggled with the creation of my tounge twisting words like Voydarkatron and Minoitaniga.

Overall, at this early stage, I am not thinking we have a dudd, so that's got to be worth something. Even though i signed off the final design for the Voydarkatron, I still can't imagine it there in the flesh, blended into the footage we shot. I'm hoping it'll look incredible, but we'll have to just wait and see!

Wednesday, November 02, 2011

...and that's a wrap!

Director Derek Boyes demonstrating how to use a VFX prop of the Voydarkatron's trunk so that Archie, the actor playing Henry Bramble has something real to push away. Michael, the 1st AD stands-in for Archie.
From left to right: Producer Annabel Bates, Executive Producer for Screen South, Jo Nolan and Producer for Hopscotch Films, Charlotte Wontner.

...Okay so I'm over a week late. We wrapped about 5:50pm on Sunday 23rd October having run out of daylight. Overall the shoot went well in that the cast and crew worked extremely hard to get what we needed in just three days while maintaining the highest quality in performance, cinematography, art direction and sound.


The cew set up for the first exterior shot of the day. This is one of the first scenes of the film where Henry Bramble unexpectedly arrives at his Great Uncle Geoffrey's house.
Unfortunately our biggest problem was always time. Realistically we needed four days or even five to comfotably finish. We were constantly fighting time, slipping behind schedule by a couple of hours each day, as a result I was forced to drop a lot of shots including a large chunk of the action at the end. I also didn't get the coverage I needed often running out of time to shoot the reverses or only getting one or two takes before moving on.


Archie Lyndhurst and Paul Copley keep their imagination alive as they play fight between takes.
The day after I felt very depressed and frustrated. If only Screen South had let us have that extra £10,000 we could have shot for a fourth day, if only our DOP hadn't got stuck in traffic on the prep day we could have rigged the lights the night before gaining 1.5 hours before we even started, or if the owners of the location could have given us a little more flexibility when and where we shot. There were so many 'if only's' it hurt. I felt deep down that I didn't get the film that I wanted and feared the lack of coverage would leave obvious holes in the film that would be unfixable and therefore not worth screening. My hopes of success were ruined!


Archie Lyndhurst (Henry Bramble) and his Mother help Maxwell Laird (Raygo Rattlegum) learn his lines.
....a few days later however I began to feel a little more optimistic and my curiosity thankfully took the better of me. I started browsing the footage and working out in my head if things would cut together okay. Soon I was ready to take on the challenge of fixing this film. I'm currently editing a couple of hours a day working through the film scene-by-scene while the other 22 hours the computer is hard at work converting the huge RED rushes files into a more managable HD format. So far the problems would propbably go unoticed to the average audience, but then I haven't got to scene 15 yet, Gulp!

Monday, October 17, 2011

The Voydarkatron - concept drawings

The Voydarkatron is  a seven foot creature that lives in the forests of Minoitaniga and feeds on imagination. It has a short fat slimy trunk that sucks the victims brain out of their eye sockets. The only way to then restore a victims imagination is to drip a drop of Voydarkatron blood into their mouth.